Steps for setting the UE project to load shaders from the project folder in UE. Other platforms are fine and I also reproduced it with a new project from the third person template. ![]() One of the first things you need to do when dealing with paths and folders is finding the right path or folder. The next step is to ignore the folders and files that are not needed on the repo. To set your build target, select UE4Editor - Macfor My Macin the title bar. then follow this step below from the read me file. Creating a Perforce Workspace Switch Unreal engine versions & generate project files. Navigate to "Manage Jenkins" > "Manage Nodes" and select "New Node". The two most important folders are the Intermediate and the Source folders (same applies to your project specific folders). Do not abort this build, or you will brick UE4 and will need to reinstall unreal-engine. ![]() Scroll up to the header of the Content Browser and click on the folder icon to choose a path. ![]() Ue4 build folder In the attached package, there are two specific XML files.
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